Hall of the Tusker King - Developer Notes
By ACDM Team
It is a time of reconstruction and rebuilding for the people of Dereth. Few can forget the scene of Arwic's destruction, when one of Bael'Zharon's Spires reduced it to a smoking crater. Yet even after the defeat of Bael'Zharon and the disappearance of the Spire beneath the ground, the people had refused to rebuild.
Now, after spending months surveying and erasing the craters created by the devestation, the Arcanum builders, under the direction of High Queen Elysa, have finally rebuilt the town of Arwic. Soon after the last nail is hammered in, many of the former residents of Arwic move back in, happy to move out of their makeshift "New'ic." Adding to their joy are rumors that the Arcanum has more in store for Arwic. Yet a few dissenting voices can be heard, those who question the wisdom of rebuilding the town in the same location where such a heinous attack once occurred.
Also, students of Nuhmudira have been appearing in the various towns, requesting the aid of the townspeople in their studies. Although no longer associated with the Arcanum, Nuhmudira has taken on students from the various races, including the Aun Tumeroks and Lugians of Linvak Tukal. These students say that she has been bringing their unique disciplines and abilities to bear on the objects that are currently consuming her studies: the Lifestones. Although these objects preserve the lives of all the people of Dereth, they remain a mystery to those whose lives depend on them. In light of the past year's events, her students say Nuhmudira is convinced that they must unravel the Lifestones' secret and perhaps even find means to create Lifestones themselves. Then they can be truly confident that Dereth is their land.
Elsewhere, on the island of Aphus Lassel, new mysteries have also been uncovered, as the leader of the "free" Tuskers has been reportedly found. Supposedly he will grant magnificent boons to those who approach him, but only after they prove themselves in combat. The stories tell that this challenge is not easy, so only the most skilled warriors have even a hope of facing the Tusker King's challenge.
Gifts and dangers abound...
Here are the changes made with the December event. Changes to game functionality and existing content are listed, but new content is up for you to find! Speak to town criers, barkeeps, and scribes for the latest happenings in Dereth. For more information on this month's event, please see this month's Letter to the Players. Please submit any bugs you come across to http://bugs.zone.com.
New Functionality and Content
New challenges are to be found on Aphus Lassel.
See Arwic, in all its resplendent glory!
Mysterious gifts are available to all.
Snowmen grace the landscape again.
Miscellaneous Improvements and Changes
Mansion owners can no longer swear their allegiance to anyone else. If they do want to swear allegiance to someone else, they must first abandon their mansion.
The treasure system has been enhanced in a number of small ways to make treasure more useful and "fun." Please see the Letter to the Players for more details.
New Maces with 325 wield requirements can now be generated with a maximum damage of 34.
Dirks (higher base damage daggers) can now be found in the game. These dirks can be found with and without wield requirements, similar to those found on many other weapons. They can also be tinkered and imbued, but cannot be hilted.
Multi-strike weapons have received a few slight changes. For more information, please see the Letter to the Players.
You can no longer imbue hilted weapons. Any hilted weapons that were imbued will revert to their previous status and will no longer be imbued.
When introducing the skill sellback quests, we applied a limit of 50 skill credits to the number of skill credits that could be spent on specializing skills. This limit included both the cost to train and specialize skills. Unfortunately, the full skill credit cost of racial skills was being applied against that limit, so many players could not specialize skills that they theoretically should have been able to. This has been corrected.
Previously if the game tried to create a corpse in an especially tight place, the physics of the corpse might prevent it from being created. This would result in all the items on the corpse falling to the ground. We've changed this behavior so that a corpse is always created for players and monsters (with the exception of monsters that do not leave a corpse behind).
The level restrictions on the dungeons where Tusker tusks can be found have been modified so that more characters have access to the tusks.
The Impious Staff quest is now repeatable every 30 days. The broken Impious Staff is now spawning ever 5 minutes, as opposed to the 30-minute rate at which it was spawning previously.
The fires are out in Yanshi, but with the Harbinger's spirit rumbling below, the townspeople are too scared to rebuild!
Minor Details
The percentage chance of finding more than one enchantment on jewelry and clothing has been increased.
Hooked singularity weapons should be hanging correctly now.
The Rithwic Grocer buys lock picks and books once again.
You can no longer play chess against yourself.
The Tusker tusk used in the "The Horn of Vigilance" quest has been renamed to remove any confusion between it and the tusks found on Tuskers in the various Aphus Lassel dungeons.
In the past, if a newly created character started with a burden over 300%, they would fail to receive their default spells. These heavily burdened characters will now receive their spells.




und dann hoff ich noch dass folgender post wahr is:

