UA Tinkering

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UA Tinkering

Postby Ziv » 10 Jun 2003 13:28

Mal zur Info ob ich alles richtig gemacht habe....

Heh...in my last post someone pointed out a math error. I corrected my ratios (it is now A/B-A rather than B/B-A) and have posted the results below.

Be aware though, that if you are close to the threshold, you don't gain a whole lot by using granite instead of iron.

If my chart says "at damage 55 or greater, use the granite" what it means if you have a damage 55 weapon is:

Using granite instead of iron for the next tinker will net you a fraction of a point of damage.

On a damage 56 weapon it means

Using granite instead of iron for the next tinker might barely gain you a point of damage (+2 instead of +1 effectively)

On a damage 57 weapon it means you gain on the order of +2 damage (like minor bloodthirst)

Also remember that with CB and CS weapons, you might "outgrow" the need for extra granite. Look ahead to the higher skill levels and see if you think it is worth the expense.

So don't go too crazy with the granite if you are close to a threshold. It may not be worth the expense.

There are at least 3 tinker calculators people are working on to make the decision easier. I've used my influence when they asked me to try to make most of them show the entire range of options, so you can make a smart choice.


I repeated the math at the bottom of this post.

First chart: .5 or .4 variance weapon tinkered multiple times. Note that the maximum possible weapon damage in this category is 75 (a 40 damage major BT sword tinkered 9 times with BD7)

It is never worthwhile to add granite if your variance is already .16

Variance: 0.50 0.40 0.32 0.26 0.20 0.16

Any AR.....19....26....33....43....55....70..
250 CB.....23....30....38....49....63....XX..
275 CB.....24....31....40....51....65....XX..
300 CB.....25....32....41....53....67....XX..
325 CB.....26....33....43....55....70....XX..
350 CB.....26....34....44....56....72....XX..
375 CB.....27....36....46....58....74....XX..
400 CB.....28....37....47....60....XX....XX..
250 CS.....28....37....47....60....XX....XX..
275 CS.....31....41....52....66....XX....XX..
300 CS.....35....45....57....73....XX....XX..
325 CS.....39....50....64....XX....XX....XX..
350 CS.....44....56....71....XX....XX....XX..
375 CS.....49....62....XX....XX....XX....XX..
400 CS.....55....70....XX....XX....XX....XX..




These numbers were calculated using the accepted formula:

MAX = max weapon damage + BD + UA/20
VAR = (1-crit chance)*(2-variance)/2 + crit chance*crit multiplier

Second chart: .75, .6, .3 or .25 variance weapon tinkered multiple times. Note that the maximum possible weapon damage in this category is:

UA: (max dmg+bd7+UA 500+maj bt+9 iron) = 74

It is never worthwhile to add granite if your variance is already at .16

Variance: 0.75 0.60 0.48 0.38 0.31 0.25 0.20 0.16

Any AR.....12....16....21....28....36....46....58....74..
250 CB.....15....19....25....32....41....53....67....XX..
275 CB.....15....20....26....33....43....54....69....XX..
300 CB.....16....21....27....35....44....56....71....XX..
325 CB.....16....21....28....36....46....58....74....XX..
350 CB.....17....22....29....37....47....60....XX....XX..
375 CB.....18....23....30....38....49....62....XX....XX..
400 CB.....18....24....31....39....50....64....XX....XX..
250 CS.....18....24....31....39....50....64....XX....XX..
275 CS.....20....26....34....43....55....70....XX....XX..
300 CS.....23....29....38....48....61....XX....XX....XX..
325 CS.....25....33....42....53....68....XX....XX....XX..
350 CS.....28....36....47....59....XX....XX....XX....XX..
375 CS.....32....41....52....66....XX....XX....XX....XX..
400 CS.....36....46....58....74....XX....XX....XX....XX..

MAX*VAR*(1+(att-55)*att mod)*(power mod)*(armor level) is the full formula, but Iron only affects MAX and granite only affects var.

So comparing the effects of Granite to Iron, you end up with:

A = VAR before applying granite
B = VAR after applying granite
MAX = MAX before applying iron.

The breakpoint is when

MAX*B = (MAX+1)*A

Some quick algebra yeilds a handy equation:

MAX = A/(B-A)

Using a spreadsheet to come up with the right numbers, I came up with the following two charts. In the charts the first row is unimbued or AR weaopns, other rows show the skill level + imbue...ie 300 CB means "300 base skill crippling blow" and 350 CS means "350 base skill Critical Strike"
LOTRO: Ziv/75 Jäger
AC: Sif al Taak/275
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Ziv

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Joined: 26 Jan 2002 14:42
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Weapon Damage Link

Postby Ziv » 10 Jun 2003 13:39

LOTRO: Ziv/75 Jäger
AC: Sif al Taak/275
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Ziv

Gold4
 
Posts: 4185
Images: 280
Joined: 26 Jan 2002 14:42
Location: Münster


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