Interesting post by Orion, from General board

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Interesting post by Orion, from General board

Postby Ziv » 21 Feb 2003 21:58

"Our goal was to get the monster spawns done first and then focusing on upgrading the creatures so that they made more sense from a reward vs difficulty standpoint. There are still some creatures that yield far too little XP, horrible loot and who are simply too easy for the areas that they are living. Next month you can expect that the creatures will be more difficult and will yield XP that more closley relates to their difficulty. Treasure profiles may need to wait a little bit but that is because every creature in the game is getting touched up to make them make more sense.

Levels will change: This means that after some testing you'll be able to figure out how difficult a creature is based off of its level. No more level 300 creatures that can be beaten by level 20's the creature levels will be set to be more in line with players. That being said you will still be hunting creatures that are higher level than you, but the levelling structure will make more sense.

Creature Gaps: These are those areas where, in the past, we have had only a handful of creatures that really fit into the level scheme. For those areas we'll be adding new creatures to fill in the gaps. These creatures will offer new challenges and may even have a few tricks up their sleeve.

Balance: Another goal of these changes is to balance the traditional ways of hunting. This means that your main skills, Melee, Archery, and Magic will be brought more into line with what the traditional player has at the levels the creatures are meant for. I am warning you now, Missile characters this is for you, in looking through our creatures I found that they were horribly underbalanced against missile attacks. This means that the largest change to creature difficulty is against you. Now that does not mean that you will be missing all the time, it just means that you'll be better managing your accuracy bar. I think mages will be pleased with some of the changes as well.

There are also some skills that had the appearance of being usless in the past. I am making an effort to make those skills useful.

The end goal of all these changes is to bring the bar for challenge slightly higher, while at the same time making content more accessible to everyone. There will still be creatures that remain more difficult for some skills and easier for others, but overall the yield of experience should eliminate the traditional "trash monster".

Next month."
LOTRO: Ziv/75 Jäger
AC: Sif al Taak/275
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Postby Mysticum » 22 Feb 2003 17:43

AC2 lässt grüssen. da kann man auch nur critters killen die 2-3 lvl höher sind als man selbst. denk mal die werden das auch so machen... also ungefähr. die ganzen lvl 900 tussis etc werden auf 126 gesetzt und der rest wird dem lvl angepasst. die änderungen find ich persönlich nicht so optimal da ich mit 410 buffed bow und full bar von den momentanen critters evadet werde (manchmal) und wenn sie das dann noch verschärfen wollen muss man echt erst ne critter debuffen bevor man mit missle/melee skill durchkommt. also braucht man nen mage mit hohem skill und wenn der mage die critters debuffen kann, kann er sie auch aleine killen. imo mage love.

nur meine meinung...
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